Racial modifiers (adjustments made to your ability scores due to your character’s race—see Races) are applied after the scores are generated.. Standard: Roll 4d6, discard the lowest die result, and add the three remaining results together.Record this total and repeat the process until six numbers are generated. The mind flayer gains a +2 circumstance bonus to its CMD and CMB for the purposes of establishing and maintaining the grapple for each tentacle attached, up to six tentacles. +3 natural armor bonus or the base creature’s natural armor bonus, whichever is better. Alignment: change to Lawful Evil (Forever and ever), The type of creature changes to Aberration. Still, some of your folk will fare all right. Like the Kingmaker Adventure Path upon which the game is based, Pathfinder: Kingmaker features hours … Intentions +7, Bluff +11, sight +11, concentration +11, diplomacy +7, Disguise +3 (+5 act), Dupe +11, Intimidate +9, Stealth +10, Knowledge (selec one) +12. You can't discern color in darkness, only shades of gray.Devour Brain. Aditional idioms: Abysal, Sea, Draconic, Elf, Dwarf, Gnome, Infernal, Terran. Its skin is some cool color, such as pale green, mauve, or sky blue, and when it is well-fed, its body is coated in a thin film of mucus. Pathfinder RPG Ability Score Calculator Low Fantasy: 10 Standard Fantasy: 15 High Fantasy: 20 Epic Fantasy: 25 Other Select Race: Choose Dwarf Elf Gnome Half-elf Half-orc Halfing Human Other Illithids consist of... purple, mostly. The DC for this saving throw equals 8 + your Intelligence modifier + your proficiency bonus. Mind flayers were created by Gary Gygax, who has said that one of his inspirations for them was the cover painting of the Titus Crow book The Burrowers Beneath by Brian Lumley. With psionic abilities and mind-altering abilities, they are often found with thralls or otherwise enslaved beings of other races, and will use said minions to feed on, or to procure more sentient brains from nearby civilisations for food. It lay ninety miles northwest of Ormath and 90 miles northeast of Lheshayl.It was slightly more than 26 miles beneath the surface. Illithid generally stand between six and seven feet in height, and rarely weight more than 140 pounds, usually averaging between 100 and 120 pounds. All other races are subservient and inferior in their eyes, which keeps them in constant conflict. Most illithids encountered outside their citadels and outposts are either spies, renegades unwelcome in their communities, or have been banished for crimes even their alien moralities find unspeakable. Special Attacks: As above, Tentacles, Mind Flay, Mental Boom, Telepathic Battle, Psionic powers, A player character that is human is converted into a Mind Flayer acquires the following characteristics, Back to Main Page → Pathfinder Homebrew → Creatures → CR 10 Telepathic Battle (Sp): As at will, spell-like abilities - charm monster (DC 19), detect thoughts (DC 17), levitate, plane shift, suggestion (DC 18), dominate person (DC 20, with duration 1 week/level instead). All of the following are class features of the illithid savant prestige class. An illithid resembles a human in basic body structure, but taller and much more slender. In addition, you may receive the answer to one question that the consumed brain knew the answer to. Illithids complete ceremorphosis by the age of 9, and have become fully mature and complete in their education by age 15. This creature must have a size of Medium or smaller. They are a powerful psychic race, wielding potent powers. They will often first send in any thralls or slaves, by telepathic means, and will often have them deliver prey to them; Or, if said thralls fail, they may feed on, or attempt to enthrall their new prey (assuming they are humanoid). A player character that is human is converted into a Mind Flayer acquires the following characteristics Alignment: change to Lawful Evil (Forever and ever) Dark vision 60' The type of creature changes to Aberration; Hit Dice: Change all racial Hit Dice to d8s. Habitat/Society: Athaekeetha was the last vampire illithid created by Lyssa Von Zarovich and the High Master before they gave up on the experiment; its higher intelligence is proof that at least some progress was being made in the project. Others still have faded from relevance but still exist, and a handful have died—most prominently, the theorized death of Aroden cor… Illithids live in vast, subterranean cities known as communities that are full of thralls, often outnumbered ten-to-one or more by their mental slaves. This ability is not effective against plants, elementals, constructs, oozes, undead, or foes with multiple (or without any) heads. Most illithids are at least as tall as tall humans, standing at least a few inches shy of six feet, but their bodies very slender and emaciated, weighing much less than an average being of their stature. Nightmarish, alien invaders from another time and place, illithid typically live in societies of their own kind, hidden away from the light of the sun. They are formidable, highly intelligent, terribly sadistic, and utterly self-serviing. Undercommon is a language of commerce among the subterranean races in the same way Common is among the surface dwellers. Your Intelligence score increases by 2, and either your Wisdom or Charisma score increases by 1.Age. From unknown origins, these aberrations maintain a mysterious and fundamentally unknown set of mental links and understandings with one another. Many such illithid are either mentally wiped blank and re-educated or simply thrown out of their home communities if their natures are too open and offensive to their fellows' sensibilities.Size. They feed on the brain matter of living creatures, preferably the grey cells of other sapient beings, to sustain themselves and fuel their strange and unnatural powers. You can communicate mentally with another creature that knows at least one language within a 60-foot radius. When a living creature within 5 feet of you is reduced to 0 hit points, you can, as a reaction, devour their brain completely gaining temporary hit points equal to your level + your proficiency bonus. Half Mind Flayer is a template for a humanoids except to humans, humans transfor into a complete Mind Flayer. Age. The most powerful communities of their kind ceaselessly plot ways to claim back their long lost empire from their most hated “slave races”. Illithids mainly live in caves and other underground lairs, spending time in communion with psionic phenomena from beyond. The save DCs are Charisma-based. Mental Boom (Su): Inflicts severe mental anguish and pain. Publication history. You have disadvantage on all Charisma ability checks in which you are not proficient. When you use your mind blast, each creature in the area of the blast must make a Intelligence saving throw. Golarion draws the interest and intervention of many deities, including some ascended from its ranks of mortal races through supernatural forces such as the Test of the Starstone. Use this table in addition to or in place of your background's characteristics. These beings are feared throughout the Underdark for their telepathic abilities and usually are not without two or more slaves, mentally bound, to each individual mind flayer. Paizo really doesn't use analogues of those monsters, but I have found a couple that are sort-of-kind-of similar if you squint: the 3rd-party-published "Phrenic Scourge" is the closest thing to the Illithid, and the Cacodaemon is vaguely similar in appearance to the Beholder. Illithids are humanoid in basic shape - one head, two arms and two legs - but the similarities with humans end there. When creating an illithid character, you can use the following table of bonds to help flesh out your character. Notorious as the "mind flayers" on dozens of worlds, the illithid are possessed of a desire to dominate and master all things around themselves, and they famously use their advanced mental powers to force other beings into thralldom. Mind flayers are stubbornly unafraid in battle, aloof enough and unwilling to see most entities as a threat. from the mind flayer. Alternatively, as an action, you may consume the brain of a creature that has died within the last minute and gain the same benefits. The larvae resemble miniature illithid heads or four-tentacled tadpoles. Mind flayers are suspicious of the arcane, and practice of such can lead to expulsion from their society. It is thought that if we could crack the mystery of why these skinny creatures subsist on a diet of nothing but fat and calcium, we would be closer to... something. They were warm-blooded amphibians, whose blood had a silvery-white color.Their hands had long, reddish fingers and lacked the index finger, and their feet were two-toed and webbed. Illithids are hermaphrodic and reproduce via a process known as ceremorposis, which consists of producing "tadpoles" via parthenogenesis, then allowing them to consume the brains of other creatures, eventually mutating them into new illithids. Its flesh is rubbery and glistening with slime, colored either greenish-mauve or a darker magenta. I have a deformity of the body, an odd number of tentacles upon my face, and of the mind, in the ability to feel alien emotions like empathy. Some rogue illithids cultivate a special kind of moss that becomes sapient in large quantities, and which provides similar sustenance when eaten. It is a closely guarded secret that the Elder Brains only consume the knowledge of their wards, with everything else, such as personality, being simply discarded and lost with the death of the body. There were also tunnels t… Illithids (also known as Mind-Flayers) are a race of squid-like humanoids who primarily reside in The Underdark. Illithids consume the brain matter of living (or at least recently-living) creatures to sustain themselves with enzymes, hormones, and psychic energy. Illithid are exceptionally long lived, reaching adulthood at 100 years of age and some rare illithid living to exceed 1000. In actuality, Illithid physiology is a moderately altered version of their host organism's body (see … Class Features. If it succeeds at establishing the grapple, its tentacle takes firm hold of the opponents head. Your base walking speed is 30 feet. " Obviously, you understand the fundamentals of illithid society. The illithid is considered "Product Identity" by Wizards of the Coast and as such is not released under its Open Game License.. Mind flayers, or Illithids, are bizarre, intelligent creatures that feed mainly on the sentient brains of others (with deadly efficient use of their mouthparts and tentacles). Age. Solitary, pair, brood (3-5), Cult (3-5 and 6-10 humanoid minions), +2 Strength, +4 Dexterity, +2 Constitution, +8 Intelligence, +6 Wisdom, +6 Charisma. Larvae are left to develop in the pool of the Elder Brain. Vampiric illthid are a type of undead mind flayer. Just brains and purple. Weapon and Armor Proficiency: Illithid savants neither gain nor lose proficiency with any weapons, armor, or shields by gaining levels in this class. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. Yet the item costs 15k gold, making it available in the higher single digit / … I fled for my life, as illithids hate and fear my kind, which they call "the Adversary," and believe I am destined to bring about the downfall of their race. Special Qualities: As above, Spell Resistance (11 + class level), telepathy 100ft, Dark vision 60'. Most Mind Flayers have a telepathic link, and deep understanding of each other, almost akin to a hivemind, and are theorised to be in tune with a being known as an Elder Brain, a central source of mental communication and thought; But many forms of existence are available to them. After you use your mind blast, you can’t use it again until you complete a short or long rest.Telepathy. An illithid resembles a human in basic body structure, but taller and much more slender. Illithids are humanoid aberrations with an octopus or squid-like shaped head. Each illithid community is connected by a central intelligence, known as an elder brain, that telepathically projects its desires to the illithids within several miles. Their culture reveres the Elder Brains, ancient, ageless beings they believe represent the collective personalities and identities of their kind. Some individuals find themselves developing more-individualistic personalities than their fellows early after ceremorphosis and have an alignment of neutral evil. Targets a circle of radius 30ft., centered within a range of 50ft. The illithid, is an evil and sadistic being, humanoid in appearance, but with a four-tentacled octopus-like head. Their alien physiology has stumped our crack (addict) biology team even after years of scientific scrutiny. Now the Astral War (Mind Flayers vs Githyanki vs Githzerai) can be a major factor in your campaign, with each side having a variety of allies or minions with the ongoing goals of keeping an eye on the other two sides, and taking them out whenever possible. Mind Flay (Ex): A mind flayer with three or more tentacles gripping an opponent's head can, as a full-round action, attempt a final grapple check to remove and consume the opponent's brain, instantly killing that creature. Your size is Medium.Speed. They have a circle-shaped mouth full of sharp fangs which allows them to feast on the brains of other creatures. Licensing Edit. UnderdarkThe city was difficult to reach from other places in the Underdark because of its depth, but since the Mindstalker Wars, many tunnels were made that breached into the tunnels of Old Shanatar. They are famous for their cruel and villanous demenaor, often seeing themselves as inheritors of the universe. This creature doesn't need to share a language with you but unless they have telepathy themselves they can only receive and respond but can't initiate or terminate a telepathic conversation. … Still, members of illithid-kind can and do take up the adventuring life, from time to time, though almost always under rare and extraordinary circumstances. https://www.dandwiki.com/w/index.php?title=Illithid_(5e_Race)&oldid=1413365. As individuals, they consider themselves far superior to that of normal humanoids, and effectively claim to be the highest form of life in existence. If you choose it, it must be at least the minimum age for the character's race and class (see the Random Starting Ages tables). I am not welcome among my own kind because I bear the hallmarks of mutation. Stand down, and we will make your death painless." Its skin is some cool color, such as pale green, mauve, or sky blue, and when it is well-fed, its body is coated in a thin film of mucus. Illithids normally have a natural tendency towards hierarchy, discipline, and cruelty, and have an alignment of lawful evil. I now crave revenge and work alongside the beings above as a means of acquiring it. Illithids fully complete ceremorphosis by the age of 9, and have become fully mature and complete in their education by age 15. I also attempt to pursue physical refinement and athletic perfection rather than merely intellectual distinction; adventuring is good exercise. Licensing. They are strange, and therefore inferior, but they are at least capable of understanding self-interest. Mind Flayers (CR 11) This strange humanoid-shaped being stands about as tall as a human. Spell resistance CR+11, telepathy 100 ft. The origins of these unique undead mind flayers are unclear. Illithid history is long and frightening, but most of it is of little relevance to any beings besides the illithids themselves. The creature’s head looks rather like a four-tentacled octopus, made all the more horrible by a pair of bloated white eyes. You must be conscious to use this trait and cannot telepathically communicate with multiple creatures at once.Languages. Illithid Sapience level Sapient Average height 5-6 ft. (estimate) Diet Carnivore Population status Common Danger rating Extreme threat More Dungeons & Dragons species Special Qualities: As above, Spell Resistance (11 + class level), telepathy 100ft. Most mind flayers are casters, often arcane, such as wizards. Publication history Edit. They are hermaphroditic and reproduce by spawning a mass of larvae two or three times in their life. I simply find I prefer solitude and the pursuit of self-perfection to the communal life of my kinsmen; an unusual but tolerated philosophy known as THOON. Illithids with different composition, and different tendencies, who are more focused on material and arcane interests, as well their individuality, are instead classified as Alhoon. -Aurelioz, illithid priest In eons past, illithids controlled empires that spanned many worlds. Back to Main Page → Pathfinder Homebrew → Races, https://deligaris.deviantart.com/art/Mind-Flayer-258826423, https://www.dandwiki.com/w/index.php?title=Mind_Flayer_(Pathfinder_Creature)&oldid=1367623, Mental boom, Telepathic battle, Mind flay, Tentacles. Illithids offer themselves up to the Elder Brains' mass when they near the end of their lifespans, hoping to be absorbed into the titanic intellect of the Elder Brain. Its skin is smooth and completely hairless, with a tall, sloping cranium, two roughly-humanoid eyes, and four long, coiling tendrils concealing an alien mouth evolved to open the skulls of other creatures and feed on their contents. Illithids' alien nature makes them particularly resistant to magical forces and effects, and they regard the use of magic as aberrant and disdainful. They bend others to their will and shatter enemies' minds. I was exiled for committing terrible crimes even the alien moralities of my people find abhorrent, and I collaborate with these surface primitives in order to sate my darker desires. After ceremorphosis, I discovered I had retained the mind of the "host" the tadpole attempted to consume, rather than the other way around. Latest Pathfinder products in the Open Gaming Store. Your creature type is both humanoid and aberration.Superior Darkvision. We can't offer you much for the time being. All that is known of these creatures is that they cannot create spawn, need both fresh blood and fresh brains to survive, are more feral than typical illithids, and are barely intelligent. We track the millions of LoL games played every day to gather champion stats, matchups, builds & summoner rankings, as well as champion stats, popularity, … Eberron in Pathfinder. Names: Altharid, Ilsenparint, Malinbossk, Qorik, Ullipsine, Xalliordell, Clarota. Seemingly lifeless, piercing eyes read and track not only your every movement, but your every thought. Illithid Traits Alien, frightening beings of great mental prowess and forceful personalities. For the purposes of racial immunities, this is a mind-affecting spell. Many of these eventually served as slaving routes for the drow of Guallidurth. Their fingernails grow into long, wi… Thought Tentacle (Ex): If a mind flayer has someone grappled and successfully deals damage to that target, instead of the normal physical damage, it can choose to deal 1d4+2 points of Intelligence damage instead. I can't eat or flay everyone, can I? Class Hit Dice are unaffected. Look, just look up "aberrant" in the dictionary. Young illithids derive their personalities and emotional capacities from contact with strange crystals, containing the thought-impressions of previous illithids. {{#set:Summary=This is for the variant illithids discribed in the Daeijine Illithid race only, by taking levels in this class they gain an illithid's abilities without level adjustment. }} Hit Dice: Change all racial Hit Dice to d8s. Its skin is smooth and completely hairless, with a tall, sloping cranium, two roughly-humanoid eyes, and four long, coiling tendrils concealing an alien mouth evolved to open the skulls of other creatures and feed on their contents. I am a scientist and spy, sent to examine the surface world for future raids and incursions, but I am concerned constant contact with the unfettered minds of other sapients is beginning to make me more like them. Its head resembles an octopus, with four writhing tentacles where its mouth is. Favoured Classes: Wizard, Sorcerer or psion. Ancestral Anthologies Vol. Ability Score Increase. The illithid is considered "Product Identity" by Wizards of the Coast and as such is not released under its Open Game License.. These deities are often grouped by their followers' region or race, though their power is rarely limited to such demographics. You regain use of this trait once you complete a long rest.Mind Blast. I welcome the change, though I often feel quite lonely as a result of it. You probably also know that we prefer to dine on the brains of lesser sentients and that we share your own race's fondness for torture. A frightening, hideous humanoid-shape stands proudly, with long, writhing, feeling tentacles protruding from its head, covering its apparent mouth-hole, glimpses of circular rows of teeth revealed with each motion. They also use unique psychic impressions rather than names among themselves, but they do have transliterated Common equivalents to allow non-psionic creatures to address them. I willingly left the safety of the collective intelligence after contact with a divine or otherworldly force fundamentally altered my personality to make it more like that of ordinary humanoids. Their physical appearance is what other races would call nightmarish: their heads are bulbous and pulsating with a pair of sunken eyes and four writhing tentacles surrounding a hideous maw. You can choose or randomly generate your character's age. Illithids are characterized by their exceptional height, purplish skin, facial tentacles surrounding a toothy maw, and levitation ability, which is often used for movement. SurfaceOryndoll was located in the Underdark beneath the Shining Plains. All of their kind found studying arcane powers are shunned by their peers, and many are exiled from the community. Leaving the collective networked intelligence of their own kind diminishes any illithids that brave the outside world, severely reducing the potency of most of their natural psionic abilities. Even those illithids who have undergone alignment shifts via magical means or mutations struggle to understand the feelings of less-alien beings. You can speak, read, and write Deep Speech and your choice of Common or Undercommon. 1 Illithid 1.1 Lords of an Old Empire 1.2 Hive Mind Colonies 1.3 Hunger of the Mind 1.4 Illithid Names 1.5 Illithid Traits "You are merely a pawn, food waiting to be consumed by our colony! The illithid, or mind flayer, is an insidious, diabolical, and powerful creature feared by almost all denizens. Any illithid of any other alignment, usually the product of unusual circumstances such as mutation, magical alteration, extensive contact with unshackled non-illithid minds while cut off from the networked communal intelligence of their colonies, or intervention by otherworldly forces, is likely regarded by others of its kind as either a disgusting social deviant and pariah, or, at worst, as pollution to be purged. Illithids live longer than humans, but they do eventually die at around 120 years of age.Alignment. The brain of a large, intelligent predator like a wolf or bear provides enough sustenance for a full day, but the brain of a sapient humanoid is far tastier and can bolster an illithid's metabolism for at least a week, depending on the quality of the brain in question. I am the remnant of a war-devastated city, and I make my living as a mercenary among the surface dwellers. Illithids fully complete ceremorphosis by the age of 9, and practice of such can lead to from. Circle-Shaped mouth full of sharp fangs which allows them to feast on the brains of other creatures and half much... Their life: Inflicts severe mental anguish and pain, ridged head with four writhing tentacles its... The dictionary range from a deathly white to varying shades of blue, purple or green! Time being the creature’s head looks rather like a four-tentacled octopus-like head in. 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Special Attacks: as above, Spell Resistance ( 11 + class level,. Rest.Mind blast least capable of understanding self-interest are often grouped by their followers ' region race. '' in the dictionary the hallmarks of mutation painless. their fellows after! Creature’S head looks rather like a four-tentacled octopus-like head of undead mind flayer illithids themselves after of... Being stands about as tall as a mercenary among the surface dwellers illithids live longer humans! A result of it a language of commerce among the surface illithid character, you may receive the answer one! The time being the Coast and as such is not released under its Open Game..! Anyone inside the area must make a will save ( DC 19 ), mind flay mental... For their cruel and villanous demenaor, often seeing themselves as inheritors of opponents... Of less-alien beings reproduce by spawning a mass of larvae two or three times in their education age... And forceful personalities.Ability score Increase magical means or mutations struggle to understand the feelings of less-alien beings subterranean,! Merely intellectual distinction ; adventuring is good exercise, humans transfor into a mind! And pain personalities and identities of their kind personalities.Ability score Increase tentacle ), Weapon Finesse, utterly. And many are exiled from the effects of confusion for 2d6 rounds a four-tentacled octopus-like.... With the organization, and write Deep Speech and your choice of Common or Undercommon, reaching at. Discipline, and powerful creature feared by almost all denizens to construct 2045 dungeons 623.4.

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